Is there a 68k programmer who _isn't_ full of themself
Oops, turns out the buildsystem wasn't quite working on native Windows. Should be fixed in this version.
This is the first time I've made a big thing for making things and had someone else use it. It feels weird.
Gonna take a short break after releasing Superfeather 0.5. This week I'd like to pixel a new ref of my Yoshisona
Boost this toot if ur a real gay animal
Version 0.5 of my Superfeather SNES Framework is out, codenamed "Flying Kobold"
This archive includes precompiled binaries, so please verify checksums!
Today I found an interesting bug in my SNES framework's crash handler.
If the stack goes haywire and the stack pointer points to read-only memory, the crash information never gets displayed on-screen and it gets stuck in a loop of initiating the crash handler. Now the code is able to detect this condition and recover.
What the heck is a superthought
#introductions Hi, I'm a Yoshi. I'm interested in games theory, gamedev, and game engines. Currently I program in C++, C#, Lua, and 65816 ASM. Plasma 5 is my current DE.
I've made LOVE2D-based game engine in the past, but now I'm making an engine for the SNES! It's been fun and really interesting so far.
I can also do some pixel art. Here is a simulated-NTSC dragon friendo from one of my engine examples! https://chitter.xyz/media/AggNGO9bptk6njZTt-8
Reposting without CW since folks seem to have missed it.
Despite the warmth and close-knitness of Masto right now, I'm still feeling very alone.
If you know of anyone who would be a good friend and help me break into the clique, it would mean the world to me.
Today sucks so much
Vore but you oat people
O loke to oat, oat, oat, oapples ond bononos
Feeling like I can work on SNES stuff after work on a Monday which is a nice change of pace