Current game engine dev status:

A working Entity Component System framework! That I made myself

Imgui integration

Got rid of SRGB, it was causing too many problems

New game!

This is Flowerhead, which I made for a Secret Santa event at Glorious Trainwrecks. The recipient wanted something involving flowers and relaxation. Play it here:

This marks my first release with my (WIP) new custom game engine, Keeshond.

What the hell are you talking about, they look basically the same

Here's the source image: a commish I got from

Okay, I now have a Linux machine with working SD card and exFAT so I can finally post my Switch screenshots

Here's a glitch in Mario X-COM where the game wasn't spawning the background Rabbids for some reason

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