At one point people talked on the nesdev forums about a serial bootloader that used the second controller port, and I don't think anyone actually put one into a game? I found code for an implementation at and made it so you can launch it by putting a code in at the title screen of Nova 1.

I also put put in a hex editor, also accessible via code, and put a bunch of useful routines in a fixed place, Commodore KERNAL style.

I doubt anyone will use any of this but it's neat

A lot of Nova the Squirrel 1 was made with the idea that if it was the only cart you had then you could still do a lot with it. So there's a big long game, but there's also two multiplayer minigames, plus a drawing easter egg if you plug in a mouse, and now this too.

Sign in to participate in the conversation

Chitter is a social network fostering a friendly, inclusive, and incredibly soft community.