WWDC 2020 

i already hate the fact it's the globe with tiny emoji faces

WWDC 2020 

How long until animoji tim cook

WWDC 2020 

i love tetris effect music

WWDC 2020 

this is horrifying

did i ever say i hate animoji

WWDC 2020 

apple presents: A GIANT MACBOOK

WWDC 2020 

widgets on the home screen lol

it's been a long time coming

WWDC 2020 

that's been a feature on android for a LONG time

WWDC 2020 

didn't ios not already have picture in picture?

WWDC 2020 

apple trying to replace the google apps

WWDC 2020 

imessage on other platforms, please?

WWDC 2020 

almost all my family uses imessage and it's annoying since i'm on an android phone, with windows on my desktop

WWDC 2020 

introducing new features that require you to buy a whole new car

WWDC 2020 

well this is going to be abused, isn't it

WWDC 2020 

i'm just waiting for apple arcade news if they have any

WWDC 2020 

this is just spotlight

Follow

WWDC 2020 

you can now use your very expensive pencil with your very expensive tablet to do very expensive handwriting recognition

WWDC 2020 

spacial audio

a thing you can do with any headphones

WWDC 2020 

why would i want audio that moves??? this isn't VR

WWDC 2020 

is the apple watch a standalone device yet or is it still tethered to the ios ecosystem

WWDC 2020 

i don't like being tied to a single ecosystem for _everything_

but that's the future apple wants i guess

WWDC 2020 

just let everything work with everything, regardless of platform

we're already starting to see that on game consoles

WWDC 2020 

give me more apple arcade news

i need gamessssssss

WWDC 2020 

oh no it's macOS time

WWDC 2020 

do macs even make that bong noise any more

WWDC 2020 

no no no i hate contextually hiding buttons

WWDC 2020 

this is windows vista lol

WWDC 2020 

make messages multiplatform already for fucks sake apple

WWDC 2020 

goodbye hackintosh

WWDC 2020 

guess i'll never ever be able to touch Mac OS ever again

first they kill off nvidia support, now they're just ditching intel all together

WWDC 2020 

lol get ready for universal 2 to be killed off like 3-4 years down the line

WWDC 2020 

for the record: microsoft is already working this with Windows on ARM, too.

WWDC 2020 

of course it natively runs iOS apps

that's what you've been wanting for years, apple

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re: WWDC 2020 

@Violet yeah but these are expensive

WWDC 2020 

@Violet my very old grandpa: "my kids are using facetime, what is that"
me: "it's a chat service, but you can only use it on iPhones"
grandpa: "might need to get an iPhone then"

no, just
use literally any other messaging service that isn't gated behind a $1000+ paywall

WWDC 2020 

@Violet THIS. this this this please bring Messages to Windows i beg you

WWDC 2020 

@Violet I mean if everyone moves to ARM, couldn't ARM theoretically just become the next x86?

WWDC 2020 

@IceWolf yes. ARM processors are already capable of emulating Intel apps

WWDC 2020 

@Violet that's the future every vendor wants, really. more lock-in = increased ££££'s

WWDC 2020 

@Violet I hear "spatial audio" and I'm interested

...Except then I look it up and it's only coming to AirPods Pro?? Wtf are you smoking Apple

WWDC 2020 

@ShiningWing yeah it's airpods only, they're using the accelerator

WWDC 2020 

@ShiningWing which is also a pointless feature if you're not using it for VR imo

the demo they showed was so the audio stays in the direction your mac/iphone/ipad is

WWDC 2020 

@Violet I think it's actually a cool feature (because like, if you're using something with real surround sound, the speakers don't move with your head), but it really isn't an essential feature, they could easily do the spatial audio universally on the phone side

Like, Apple constantly boasts how powerful their phones are, why are they completely unwilling to put any of it to use?? Why does the spatial audio need to be done entirely on the *earphones*???

WWDC 2020 

@ShiningWing it really doesn't make sense if the screen you're watching doesn't also move with you

WWDC 2020 

@Violet Does it? From how you're describing it, it seems like it turns the audio to face the device, which honestly kinda makes *more* sense for virtual surround than just having it stay the same when you turn your head

It makes sense if you imagine that the "virtual speakers" are placed in relation to the screen, like if it was a real surround setup

I mean, it's not a *necessary* feature by any means, but it still seems kinda neat

WWDC 2020 

@ShiningWing if you're wearing headphones the audio shouldn't have to move, specially if it's just stereo audio

WWDC 2020 

@ShiningWing I say it makes sense with VR because the image you see with your eyes is moving so the positioning of the audio has to move with it. this does not make sense outside of VR, you would get the audio moving around for a camera that is not moving

WWDC 2020 

@ShiningWing an example: if i was lying down sideways in bed and looking at the tv/ipad screen, it would sound weird

WWDC 2020 

@Violet Except... the "camera" *is* moving, because the center point in this context is your *head*, not the camera in the content

And like, the spatial audio isn't for stereo sound, that's the whole point of it, that it virtualizes surround sound in content that supports 5.1/7.1/Dolby Atmos

So in that context, it makes sense that, say, the virtual front channel would rotate to line up with your device

WWDC 2020 

@ShiningWing that doesn't make any sense though, you are still listening to stereo audio anyway, headphones are stereo, when you listen to 5.1 audio through headphones it is downmixed to stereo, "virtual surround" is binaural audio, which is stereo, it doesn't need to be adjusted depending on which way your head is facing

WWDC 2020 

@Violet That's not how it works though, the point of binaural audio is that it makes it sound to your ears like the sound the audio's coming from somewhere other than the headphones

It's still technically outputting stereo audio, but it doesn't *sound* like it's plain headphone stereo, which is why it makes sense to have the audio turn with your head, because it *sounds* like the front channel's coming from in front of you rather than coming from your headphones

WWDC 2020 

@Violet It's why HRTF-based spatial audio is used in the first place, it's why it's so immersive in VR, because it makes it sound like the audio's actually coming from a place in the world rather than coming straight from your headphones

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