unimpressed with pathtracing and the state of the art in video game graphics, ets2 editors scs software have recently announced their intention to adapt a powerful, experimental lighting technique to their game: SSAO

im not joking they released a beta build and one of the main points is

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good on them for continuing to improve their engine i guess, better late than never

for the uninitiated, SSAO was revolutionary in 2007 when crysis did it and it has been bog-standard ever since

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@codl idk how complex ssao is, but... it's not new... ... ...

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