Fractal landscape - Mandelbrot as a height map.

Made by importing a Mandelbrot image as a height map and rendered in Avoyd's voxel editor.

@efi thank you, voxels make interesting landscapes. Note it's not made in Minecraft but in the voxel game I'm working on, Avoyd.

@juulcat you're making a game? tell me more, what's your framework? how do you store the data? I wanna know

@efi Yes :)

I'll let @dougbinks (the two of us work on Avoyd together) answer your questions

There's some info in our FAQ:


@juulcat @dougbinks a custome rendering engine in C sounds like... "fun" =3

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@efi @juulcat Yes it's a custom engine in C++ using an octree to store the data.

@efi @juulcat Feel free to ask any questions if you want - I'll try and answer :)

@dougbinks @juulcat cool <3
what will you use to store world data? a database? delta user modifications? anything custom?

@efi @juulcat The world data is stored in an octree, I have a series of posts about this on our devlog: though these are fairly old now, so the octree is much improved.

Octree data is streamed to clients and changes are then sent as modification messages. The core game code uses messages throughout so these are just propagated to/from clients and server.

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