@juulcat what a nice Minecraft city
@efi thank you, voxels make interesting landscapes. Note it's not made in Minecraft but in the voxel game I'm working on, Avoyd.
@juulcat you're making a game? tell me more, what's your framework? how do you store the data? I wanna know
@efi :) saw in your bio you're making games too?
@efi cool ^^ I've never used Clojure
@efi @juulcat The world data is stored in an octree, I have a series of posts about this on our devlog: https://www.enkisoftware.com/devlogpost-20140112-1-Octree-streaming though these are fairly old now, so the octree is much improved.
Octree data is streamed to clients and changes are then sent as modification messages. The core game code uses messages throughout so these are just propagated to/from clients and server.
@dougbinks this is brilliant work :0
@efi thank you 😊
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