someone clued me into this blog post about architecting a geometry system in C++. this is probably the most wonderful example of overengineering i have ever seen

me: i would like to know the distance between two points

them: ok, what if we create a system that can calculate this number in any arbitrary dimension

me: i mean i'm just making a 2D game but ok fine i guess

them: alright, now what if you want to use a non-cartesian coordinate system? we'll just have to abstract the coordinate system type too

me, crying: i just want to make an arcade game dude

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@dankwraith when pythagoras becomes too specific you are on the verge of not representing anything meaningful to humans...

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