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#roguelikecelebration

2 posts2 participants1 post today
Mx. Paige Ashlynn<p>Are there any events like <a href="https://peoplemaking.games/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> or <a href="https://peoplemaking.games/tags/VNConf" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VNConf</span></a> that focus on <a href="https://peoplemaking.games/tags/BuilderGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BuilderGames</span></a> / <a href="https://peoplemaking.games/tags/BuildingGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BuildingGames</span></a> ?</p><p><a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/GameDevEvents" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevEvents</span></a> <a href="https://peoplemaking.games/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a></p>
John Harris<p>The message sent earlier about the preview event of <a href="https://mefi.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> had an error: it actually begins around 6 PM Eastern time. I think the other times are correct, sorry.</p>
John Harris<p>Social media blitz, pow! The preview event for <a href="https://mefi.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> 2025 is TONIGHT, at 3 PM Pacific, 6 PM Eastern, 10 PM GMT and Midnight CEST. You'll need a (free!) ticket for it, from <a href="https://ti.to/roguelike-celebration/preview-event-2025" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ti.to/roguelike-celebration/pr</span><span class="invisible">eview-event-2025</span></a>. More info is on the website: <a href="https://www.roguelike.club/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">roguelike.club/</span><span class="invisible"></span></a></p>
Mark Gritter<p><span class="h-card" translate="no"><a href="https://infosec.exchange/@hdm" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>hdm</span></a></span> I'm a big fan of graph-rewriting based approaches</p><p>Joris Dormans really brought this method to life, he's published and talked a bunch about it, for example at <a href="https://youtu.be/yxMY6hsAzf8" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/yxMY6hsAzf8</span><span class="invisible"></span></a> An article exploring this is <a href="https://www.boristhebrave.com/2021/04/02/graph-rewriting/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">boristhebrave.com/2021/04/02/g</span><span class="invisible">raph-rewriting/</span></a></p><p>Brogue has some pretty interesting things going on with its level generator as well, and Brian Walker has talked about it in multiple places, like this from <a href="https://mathstodon.xyz/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> <a href="https://youtu.be/Uo9-IcHhq_w" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/Uo9-IcHhq_w</span><span class="invisible"></span></a></p><p>Another approach is Wave Function Collapse; one of the Caves of Qud developers gave a talk on that here: <a href="https://youtu.be/fnFj3dOKcIQ" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/fnFj3dOKcIQ</span><span class="invisible"></span></a> Similar approaches based on dimensionality reduction like NNMF might be fun to explore (I seem to recall Qud uses that too?)</p><p>I'm sure there are other techniques I've seen at Roguelike Celebration, but those are the ones that stick in my mind.</p>
John Harris<p><a href="https://mefi.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> is looking for speakers for the conference in October! If you have an idea for a presentation please consider answering their Call For Proposals, at <a href="https://www.roguelike.club/cfp.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">roguelike.club/cfp.html</span><span class="invisible"></span></a></p>
Roguelike Celebration<p>We're now in Yerba Buena, near the amphitheatre, stocked up with Canadian snacks and a convenient picnic blanket. Come say hi! <a href="https://mastodon.gamedev.place/tags/gdc2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc2025</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikecelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikecelebration</span></a></p>
Mark Gritter<p>The original Rogue level algorithm picks a width for each room between 4 and 25, and a height between 4 and 7.</p><p>Ignoring "gone" rooms, that gives 22^9 * 4^9 possibilities with only a 32-bit seed. So some combinations of rooms must be impossible! How does the subspace of rooms produced by the limited seed space compare with the theoretical distribution if rnd() was really random?</p><p>Weekend project, maybe? I have been thinking ever since <a href="https://mathstodon.xyz/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> about how small RNG seeds (or poor PRNG algorithms) limit the expressive range of PCG in ways that might be unexpected.</p><p><a href="https://mathstodon.xyz/tags/ProceduralContentGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ProceduralContentGeneration</span></a> <a href="https://mathstodon.xyz/tags/PseudoRandom" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PseudoRandom</span></a> <a href="https://mathstodon.xyz/tags/Rogue" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rogue</span></a></p>
∴ esoterik ∴<p>the video for my <a href="https://merveilles.town/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> talk on <a href="https://merveilles.town/tags/uxn" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>uxn</span></a> just went up!</p><p><a href="https://www.youtube.com/watch?v=qogCwa12jEg" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=qogCwa12jE</span><span class="invisible">g</span></a></p>
John Harris<p><a href="https://mefi.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a>'s two days of talks are viewable on their Youtube channel. You can see my talk on <a href="https://mefi.social/tags/MysteryDungeon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MysteryDungeon</span></a> here within the archive of Saturday's programming, the link is timecoded to jump to just before my presentation: <a href="https://www.youtube.com/live/oRaILJ_1nqs&amp;t=22238" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/live/oRaILJ_1nqs&amp;t</span><span class="invisible">=22238</span></a></p>
ferunando<p>realized it looks like i never did an introduction post.<br>😳 *long breath* <br>hi. i'm a physicist by training but creatively attracted to stories: less in their telling and more in enabling their emergence, with other people or through code. also, roguelikes. i have one <a href="https://peoplemaking.games/tags/LDJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LDJam</span></a> (1)<br> and one short story (2) to my name, but carry 30 years of prototypes and experiments and drafts (3). i've been rediscovering myself since july 2022, and while a lot has happened, and i'm getting better but not quite ready yet. thank you for dropping by. also, <a href="https://peoplemaking.games/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> is the bestest.</p><p>1) obligatory "i'll revisit this one day" -- <a href="https://gureito.itch.io/shieldmaiden-ludum36" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gureito.itch.io/shieldmaiden-l</span><span class="invisible">udum36</span></a><br>2) my story "Echo's Rubedo" is part of the anthology "The Machines That Make Us" <a href="https://tychebooks.com/machines-that-make-us" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tychebooks.com/machines-that-m</span><span class="invisible">ake-us</span></a><br>3) some of them are available in here <a href="https://journal.gureito.info/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">journal.gureito.info/</span><span class="invisible"></span></a></p>
hillexed<p>Math! Math! Math! <a href="https://unstable.systems/tags/roguelikecelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikecelebration</span></a></p>
eli_oat<p>In honor of <a href="https://tenforward.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> which is currently going down I made a broughlike -- it plays in the browser, works on mobile and the enemy logic is…not great. I learned a bit more about flood fills, and am pretty pleased with this for a weekend project.</p><p><a href="https://smallandnearlysilent.com/broughlike/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">smallandnearlysilent.com/broug</span><span class="invisible">hlike/</span></a></p><p><a href="https://smallandnearlysilent.com/broughlike/about.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">smallandnearlysilent.com/broug</span><span class="invisible">hlike/about.html</span></a></p>
∴ esoterik ∴<p>gave my <a href="https://merveilles.town/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> talk tonight and it went well!</p><p>here are my slides: <a href="http://plastic-idolatry.com/erik/media/uxn-permacomputing-and-roguelikes.pdf" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">plastic-idolatry.com/erik/medi</span><span class="invisible">a/uxn-permacomputing-and-roguelikes.pdf</span></a></p><p>(slides were generated using the adelie ROM so the PDF was created using screenshots. i will try to create a more accessible, text-based PDF soon.)</p>
John Harris<p><a href="https://mefi.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> continues to roll along. It really is a quiet little marvel, and every year there are several interesting, even important, talks there, even to people who don't know or care about roguelike games.</p>
Doctor M. Popular<p>Watching the <a href="https://mastodon.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> talks while working on today’s <a href="https://mastodon.social/tags/SidewalkFriends" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SidewalkFriends</span></a> sketch.</p>
John Harris<p><a href="https://mefi.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> is underway! You can get tickets here: <a href="https://www.roguelike.club/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">roguelike.club/</span><span class="invisible"></span></a></p>
Elflings<p>Roguelike Celebration 2024 going on NOW, and most of the day and tomorrow. There is a livestream on YouTube at <a href="https://www.youtube.com/watch?v=oRaILJ_1nqs" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=oRaILJ_1nq</span><span class="invisible">s</span></a> Come take a peek at whatever is happening right now, or check the schedule at <a href="https://www.roguelike.club/event2024.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">roguelike.club/event2024.html</span><span class="invisible"></span></a> and pick what you want to see. My presentation starts at 8pm Eastern. </p><p><a href="https://mastodon.gamedev.place/tags/roguelikecelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikecelebration</span></a> <a href="https://mastodon.gamedev.place/tags/RoguelikeCelebration2024" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration2024</span></a> <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a></p>
Doctor M. Popular<p>Seriously though, check out some of these upcoming <a href="https://mastodon.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> talks:<br>- Orb Pondering Simulator LIVE!<br>- Keeping Art Direction interesting in a procedurally generated world<br>- Braided Narratives: Or How I Learned to Stop Worrying and Love Linear Stories</p><p>Schedule here <a href="https://www.roguelike.club/event2024.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">roguelike.club/event2024.html</span><span class="invisible"></span></a></p>
Doctor M. Popular<p>Roguelike Celebration is happening this weekend! This virtual event is a 2-day conference on <a href="https://mastodon.social/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> games. I've been attending it for years and I'm always impressed about the talks that come up. Really cool insight into art, randomness, narrative design, and slime mold. Follow <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@roguelike_con" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>roguelike_con</span></a></span> for more info and buy your tickets here&nbsp;<a href="https://www.roguelike.club/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">roguelike.club/</span><span class="invisible"></span></a> <a href="https://mastodon.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
John Harris<p>I have learned that, this year, the <a href="https://mefi.social/tags/Steam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Steam</span></a> event for <a href="https://mefi.social/tags/RoguelikeCelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RoguelikeCelebration</span></a> doesn't rate its front page, which is awful. So I'm going to link to it here: <a href="https://store.steampowered.com/sale/roguelikecelebration2024" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/sale/ro</span><span class="invisible">guelikecelebration2024</span></a>. Please boost and spread it around to anyone interested in things that are <a href="https://mefi.social/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> and <a href="https://mefi.social/tags/roguelite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelite</span></a>! And visit roguelike.club for information on, and tickets for, this year's event, which begins tomorrow!</p>