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#atomfall

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As a personal note, I'm excited #Atomfall received the award for the best international game.

It has a wide range of great accessibility features and options, which were developed with an in-house specialist as well as several consultants.

But it doesn't just impress with its accessibility: The setting is unusual, the worldbuilding well done, you can encounter plenty of quirky characters and it's an open world game set in a rather confined area... So while there's a lot of opportunity for exploration, you don't need hundreds of hours to see everything.

There are certainly some flaws – the inconsistent enemy AI and tedious item management being the most obvious ones – but I genuinely enjoyed my 25+ hours of playtime despite being no fan of gun-heavy first-person games in general. And honestly, I prefer a game with character and some rough edges over a highly polished, but stale AAA blockbuster anytime.

Continued thread

#atomfall Over 5 hours in, I’ve mostly been exploring rather than charging into situations. Spent a lot of time wandering the woods area. Answered some telephone calls. Saved this evening before opening one of the doors to the mysterious “key area”.

I like the graphics and sound design, and it feels pretty nice, but also relatively empty (probably appropriate given the situational setting; and I’ve been actively avoiding people for the most part).

Fazit zu #Atomfall nach 2 Stunden: Gute Story. Schöne Erzählungen und Audio-Ausgabe. Leider eine katastrophale NPC-Intelligenz in der Wegfindung und Kämpfen. Auch das begrenzte Inventar und das absurd übergenaue Handelssystem... Das macht zwar Lust auf mehr von der Geschichte und der Welt, nur die Umsetzung ist so schlecht, dass es teilweise technisch unwürdig ist. Wir reden da von Qualität wie in Spielen von vor 20 Jahren.

Meine Wertung bis jetzt:

Ok #Atomfall, I’ve put a good few hours into it - it’s very good, well worth playing. Good humour, lovely graphics and an interesting storyline. I definitely like it more than Avowed. But, I do not like the levelling up system, it feels almost like chance to get new abilities, swarms can suck a big one too - slightly lazy enemy type I feel. Whilst I like the hands off exploring, a little more warning when you start a mission you can’t complete would be nice

I’ve been playing trying out Atomfall - it’s basically Fallout/Stalker, but I was interested because it’s set in Cumbria, in the UK, not too far from where I grew up.
I immediately felt at home.
#atomfall