As a personal note, I'm excited #Atomfall received the award for the best international game.
It has a wide range of great accessibility features and options, which were developed with an in-house specialist as well as several consultants.
But it doesn't just impress with its accessibility: The setting is unusual, the worldbuilding well done, you can encounter plenty of quirky characters and it's an open world game set in a rather confined area... So while there's a lot of opportunity for exploration, you don't need hundreds of hours to see everything.
There are certainly some flaws – the inconsistent enemy AI and tedious item management being the most obvious ones – but I genuinely enjoyed my 25+ hours of playtime despite being no fan of gun-heavy first-person games in general. And honestly, I prefer a game with character and some rough edges over a highly polished, but stale AAA blockbuster anytime.