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#roguelikecelebration

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@hdm I'm a big fan of graph-rewriting based approaches

Joris Dormans really brought this method to life, he's published and talked a bunch about it, for example at youtu.be/yxMY6hsAzf8 An article exploring this is boristhebrave.com/2021/04/02/g

Brogue has some pretty interesting things going on with its level generator as well, and Brian Walker has talked about it in multiple places, like this from #RoguelikeCelebration youtu.be/Uo9-IcHhq_w

Another approach is Wave Function Collapse; one of the Caves of Qud developers gave a talk on that here: youtu.be/fnFj3dOKcIQ Similar approaches based on dimensionality reduction like NNMF might be fun to explore (I seem to recall Qud uses that too?)

I'm sure there are other techniques I've seen at Roguelike Celebration, but those are the ones that stick in my mind.

youtu.be- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

The original Rogue level algorithm picks a width for each room between 4 and 25, and a height between 4 and 7.

Ignoring "gone" rooms, that gives 22^9 * 4^9 possibilities with only a 32-bit seed. So some combinations of rooms must be impossible! How does the subspace of rooms produced by the limited seed space compare with the theoretical distribution if rnd() was really random?

Weekend project, maybe? I have been thinking ever since #RoguelikeCelebration about how small RNG seeds (or poor PRNG algorithms) limit the expressive range of PCG in ways that might be unexpected.

realized it looks like i never did an introduction post.
😳 *long breath*
hi. i'm a physicist by training but creatively attracted to stories: less in their telling and more in enabling their emergence, with other people or through code. also, roguelikes. i have one #LDJam (1)
and one short story (2) to my name, but carry 30 years of prototypes and experiments and drafts (3). i've been rediscovering myself since july 2022, and while a lot has happened, and i'm getting better but not quite ready yet. thank you for dropping by. also, #RoguelikeCelebration is the bestest.

1) obligatory "i'll revisit this one day" -- gureito.itch.io/shieldmaiden-l
2) my story "Echo's Rubedo" is part of the anthology "The Machines That Make Us" tychebooks.com/machines-that-m
3) some of them are available in here journal.gureito.info/

itch.ioShield Maiden (ludum 36) by ferunandoA clicky text-adventure, made for Ludum Dare 36

I have learned that, this year, the #Steam event for #RoguelikeCelebration doesn't rate its front page, which is awful. So I'm going to link to it here: store.steampowered.com/sale/ro. Please boost and spread it around to anyone interested in things that are #roguelike and #roguelite! And visit roguelike.club for information on, and tickets for, this year's event, which begins tomorrow!

store.steampowered.com · Roguelike Celebration Celebration 2024a community-generated weekend of talks, games, and conversations about roguelikes and related topics