If you think #ANSIArt is a strange and obscure format, wait till you hear about #RIPscrip! It was an early vector art format intended for BBSes that debuted in 1992, in the tail end of the BBS era, and thus didn't get much traction outside the #artscene. And I just drew #FurryArt in it--specifically a portrait of one of my avatars from the #textmode indie game "ZOZ". It's a very stylized picture compared to my usual art, but I like how it came out!
"ZOZ", where the sprite I based this picture on comes from, runs off a fork of the ZZT engine and thus uses an EGA #textmode graphics display, utilizing #ANSIArt. The ANSI #artscene originated in the BBS era, which was accessed primarily with IBM PCs that used the "code page 437" character set. To this day, text art remains a principal component of the wider artscene, if not *the* main component.
#RIPscrip, as a vector art format, consists of drawing instructions. As such, if one were to view the original RIPscrip file for this image on a contemporary computer, or through an appropriately-coded modern viewer, they will be able to see the individual shapes used in the picture draw themselves one by one, as shown here in this GIF:
If my #SVG redraw of this piece (from https://chitter.xyz/@TheGreenHerring/110464083369868351) was required to draw itself layer-by-layer in front of the viewer like #RIPscrip did in its day, this is approximately what it would look like (shrunken size and GIF crunching of the background gradient aside):
@TheGreenHerring Interesting!