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#roguelikes

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Indie game devs who have made roguelikes, have them on Steam and want to be in the Steam Sale that @roguelike_con is doing in October (you don't have to be a speaker at their conference to get your game in the sale!) - the form must be filled out by August 1, and it's here: docs.google.com/forms/d/e/1FAI

Google DocsCall for Steam Event Participants 2025Roguelike Celebration is an annual festival featuring the development, history, community, and play of roguelike games, procedural generation, and related topics. Our Steam event is an extension of the festival that seeks to highlight games from our community as well as games we think our community would like. ✨You don't have to be a speaker to be in the sale, and you don't have to have a game in the sale to be a speaker.✨ To submit your game for consideration, please fill out this form by August 1, 2025. We expect to let you know by mid-August. If you haven't heard from us one way or another by September, please reach out. Folks from marginalized groups are especially encouraged to submit. Spread the word! In the interest of maximizing visibility for everyone in the sale, we're limiting this event to one game per studio (i.e. one game per Steam developer). You can submit multiple games developed by the same studio, but we'll accept at most one. The Steam Event is expected to run Oct 21-27, and we'd really like you to discount your game for the entire duration. (We understand that discount timing can be tricky- the rules for discount frequency change regularly and it's worth checking with their current formulation to make sure that this event will not conflict with another sale you planned to participate in)

I know I follow a lot of indie game makers here, but I have little idea of what engines any of of you use. Anybody here know about C++ compiling? @josemachete79 is working on building his own version of #Angband from a cloned repo, and is running into issues compiling.

Any help anyone can offer would be much appreciated- I've played a test build or two of the game and it's working great except for these final compiling issues. Hit him up!

(The image below is a screenshot of the starting character I randomly generated to use when testing one of the builds.)

With migrating to a new instance I should do an #introduction again:

I'm Evan (he/they). I love to #homebrew my own beer, ride #bicycles, and get #tattoos.

During the day I run #CX for a SAAS company in the Airline travel space. For fun I spend time playing #videogames - right now it is #FFXIV and #roguelikes

For anyone looking for feedback or coaching on #ux or #cx career growth - please reach out. I am happy to review portfolios and provide feedback/coaching.

Been playing this new cheapie turn based roguelike I grabbed on sale for a little over $2 on Switch, Dungeon Limbus. Kinda tough, lots of deaths, but pretty fun. Needed something new like this. It's still on sale, and it's on Steam too. Highly recommended.

Switch: nintendo.com/us/store/products

Steam:
store.steampowered.com/app/136

Replied in thread

@anjune

Theres something really satisfying about a game that presents situations in an abstracted way that you can take in all the relevant strategic/tactical/situational information quickly but which also allows you to layer on the details, atmosphere and emotional connection (or immersion) based on your imagination.

Some of the best dungeon crawls I've had have been in #roguelikes presented to me in text.

These days games are often presented as fully realised digital worlds, in whatever art style that pleases and in however much detail the developer and the hardware platform can support. But, sometimes, less is more.

Sometimes, the over production removes from the game.

Sometimes the situation presented is so garishly rendered that its difficult to understand the circumstances or its not easy to pick out the key symbolic choices that need to be made.

Sometimes it leaves little room for the imagination to get creative and for the person to invest in their world rather than just visually appreciate the tech prowess on offer.

More imaginative breathing space please!